Project Type: AI
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Book of Math
Book of Math is a game where the player uses their math skills to attack and defend. The quicker the player solves the math problem the greater their chances will be during combat. This was a team project for CS160: Game AI, taught by Professor Michael Mateas. The game concept was created by Jason Roth,…
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Ms. Pac-man AI
Utilizing the Java framework provided by the pacman vs ghosts competition myself and a teammate wrote AI controllers for both the player and ghost agents. In order to control the player agent a state machine architecture was employed. The states defining player behavior were divided between keeping the player alive, by avoiding the ghost enemies,…