Category: Design Patterns
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Unity Design Patterns: Scriptable Objects
An interesting use of Scriptable Objects within Unity as demonstrated at Unite 2016. video Data Scriptable Object Data Scriptable Manager Instanced Scriptable Object
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Unity Audio Wave Tutorial
Games are dynamic systems responding on different types of data inputs to create interesting results for the player. One such source of data is Audio which can at its best help the player have an emotional connection to what’s happening on screen. So with this in mind utilizing audio is many different ways can improve…
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