Author: Frank O’Hanlon
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Unity Audio Wave Tutorial
Games are dynamic systems responding on different types of data inputs to create interesting results for the player. One such source of data is Audio which can at its best help the player have an emotional connection to what’s happening on screen. So with this in mind utilizing audio is many different ways can improve…
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Unity Shader Primer
Shaders are one of the more obscure technologies within the Unity game engine, and while the documentation covers most of the shader language and functions it fails to provide comprehensive techniques that would result in compelling graphics. They’re core focus appears to be that of treating shaders as a black box with which materials are…
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Fluid Simulation
Using cellular automata I implemented a simple fluid simulation into the Unity Engine. Each cell in this implementation represents a unit in space containing either fluid, air, or solid mass. For each frame of the simulation a calculation is made attempting to move all the fluid into a state of equilibrium, where the fluid in…
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